Living with Facebook Paper

Most people have a love/hate relationship with Facebook. For many it has changed the way we interact online, and the launch of Paper earlier this year took things a step further, with a Flipboard-esque, super-minimalist approach to the social network on our smartphones (or in Paper’s case, specifically the iPhone).

It’s currently only available in America and is unlikely to officially come to the UK, or the rest of Europe, any time soon. Frustrated and wanting to try out this jazzy new format, I turned into an American for approximately ten minutes whilst I downloaded it from Apple’s US app store. First impressions were positive.

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Is LinkedIn Really Useless?

I recently attended my old university’s (of which I am now an ‘alumnus’ – how exciting) graduate BeCreative day, to be on hand offering advice and answering questions of current students in the fields of art and design. One strong theme that came about was students questioning the effectiveness or usefulness of social media when hunting for jobs, especially the likes of LinkedIn. These routes of contact were largely met negatively by some panel members, but I totally disagree. Let me tell you why.

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Review: Geneva Motor Show 2014

My design career can be traced right back to drawing cars as a small child. This was pretty much all I did. I’d even get requests to draw certain cars. My parents took me to the British Motor Show at Birmingham’s NEC (and at Earls Court in London on the odd occasion) for about 8 years on the trot, before it shifted to London’s ExCel Centre and then fizzled out completely in 2008. So it seems fitting that although I once dreamed of becoming a car designer, I still work in the design industry and still love cars… and still go to Motor Shows.

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Big in 2014: Rush Hour

This circulated at work just before Christmas, and I think it’s absolutely brilliant. At present there’s only a trailer of the gameplay, which does a pretty incredible job of selling the idea. The creator, Antonia Heslop, is on the lookout for a top games developer to put what looks to be an extremely addictive commuting-themed game into production. Heslop says it’s ready to go for iOS and Android, so if someone jumps on board, expect to see this brilliant little game on your iPhone some time in 2014. Better than listening to people moan or looking at miserable faces on the Tube, anyway.

 

 

New Year News!

I haven’t blogged for a while, which is fairly shocking. But things have changed fairly dramatically since I last wrote on here. In November I started my new role as UX Designer at the BBC, something that totally took me by surprise. Just over a month in, I’m feeling as though I’m settling into my role and am enjoying it hugely. Once again I’m fortunate to be able to learn new skills and different ways of working, which is great. I’m travelling to Salford each day to work at MediaCityUK (the BBC’s big base in the North) and I’ve adjusted well to the journey, which takes roughly 1 hour each way from where I am based.

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5 Games For Your Break

Thanks to so many different advances in technology and design, we’re seeing more and more ‘Browser Games’ appear. Browser Games are, not surprisingly, games or challenges designed for certain internet browsers, such as Google Chrome, which can be enjoyed individually or as a wider social experience. I’ve rounded up some of my favourites – go and give them a try! Preferably on your lunch break though, because you’ll end up sending your colleagues into a bit of a state thanks to their zany collection of sound effects!

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Freebie Friday: September 2013

This is the first of my new (hopefully) monthly series, Freebie Friday, where I’ll be giving a design-related goodie each month.

This month I’m kicking things off with two smartphone wallpapers featuring two of my favourite bible verses from my Type & Faith range. Jeremiah 29:11 and Joshua 1:9 are highlighted a lot, but this doesn’t take away from the meaning behind each verse and the chapters from which they come.

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That’s a Nice Site: Every Last Drop

To keep you all hooked, I thought I’d introduce a mini-series looking at my favourite websites on a fairly regular basis. I thought I was keen on investigating the world of digital design whilst I was at uni, but that has gone completely through the roof since I’ve been a full time digital designer.

As a result, I’ve been coming across more and more brilliant design, and I’d really like to share some of that with you.

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Talking Point: The Real Power of Microsoft Paint

We’ve all been there. At some point we’ve been sat on Paint (the computer programme, not the stuff you put on walls) or an equivalent bit of software, drawing clumpy lines inaccurately with a mouse. It’s come in for its fair share of stick too, with people shunning it, and understandably so, in favour of more sophisticated pieces of software. But there’s still a fun factor with Paint.

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This Week: Two Handy Tools

So I’m settling into my new full time position as a Graphic Designer, and over the last few weeks I have been introduced to some very handy tools for digital designers, which I thought I’d share with you.

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Final Degree Show: The Opening

On Thursday, the time finally came to throw open the doors to {Un}Lucky 2013, our Final Degree Show. Opening at 6pm, the show went on for two hours on its first night, welcoming visitors from across the country, including industry professionals, creatives and friends and families of us, the students.

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Talking Point: My Take on iOS 7

This week saw one of the most hotly anticipated design launches of 2013, with Apple showcasing both iOS 7 (their latest iPhone/iPad operating system) and the new Mac OS X Mavericks for their iMac and MacBook lines. iOS 7 has been one of the most talked about launches since iPhone and iPad were released, mainly because it is the biggest revamp the iPhone has seen since its launch in 2007. Before the event at which the software was revealed, WWDC (Worldwide Developers Conference), there was much talk across the internet as to how Apple’s new iOS operating system would look, with many rumours suggesting that Apple would ditch their thoroughly familiar, often imitated skeuomorphism (digital things made to look physical, like the leathery textures, fake notebooks and that horrific green felt in Game Centre), in favour of an all-new ‘flat‘ design aesthetic.

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